Unity 3D: Development of Totemori / MVVM pattern in a game / new features of U3D

///   IdĹ‘pont: 2017.08.07.
///   HelyszĂ­n: 1065 Budapest, NagymezĹ‘ utca 54-56.

1. development of Totemori by MATE CZINER
I could do a presentation on the development of Totemori. most interesting aspects are probably the time management, scoping, and maybe usertesting. Oh, and the things we messed up 🙂

2. Using MVVM pattern in unity3d game by EGOR PISKUNOV
Lightweight MVVM implementation for Unity3D game with example, pros and cons.

3. Unity 3D[masked] new features by ZSOLT BALAI
Many new features arrived in recent versions of Unity: frame debugger, physics debugger, timeline editor. I can give a glimpse of what these things can do.

prezi.com provides place, security, maybe even some drinks!  Thank you!

Entry is free, please hit the “JOIN US” or “YES” button on the right. 🙂

If you have interest in game dev it’s worth joining Budapest Game Developers Meetup Group.

If you have a nice trailer of your Unity 3D game we are happy to play it before  presentations.